by Dilemma
Augment Cards are available to win in specific dungeons, but you need to have a specific creature on your team (not a helper) to enter that specific dungeon. Here is a list of augment cards and the creatures needed to enter the dungeon. Drop rates for augment cards is about 25%. They drop in a silver chest.
Note 1: Each creature has three (3) augment card slots, but two are locked. The creature must be awakened to unlock the other two slots.
Note 2: Awakened Creatures still give you access to the dungeons.
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List of Augment Cards
CARD NAME............ | CREATURE NEEDED |
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Blue Plains |
Tomezooka |
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Broken Imp Brain |
The Drooler |
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Cactus Costume |
Cactus Thug |
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Cornfields |
Poppa Corn |
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Cornish Rage |
Husker Giant |
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Crystal Skin |
Knight of Obesity |
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Frenzy Ring |
Archer Dan |
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Garbage Can Juice |
Armour of Books |
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Ghost Thief |
Ancient Scholar |
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Jeering Idol |
Pyramid the Kid |
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Locked Strength |
Cow |
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Lost Kung Fu Manual |
Donkey Khan |
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Maize Arrow |
Husker Tanker |
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Mayo Slick |
Soft Rock |
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Nicelands |
Dolly Llama |
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Oramors Gauntlet |
Ra |
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Pay to Win |
Struzan Jinn |
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Purging Breath |
King Fluff |
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Sandylands |
Sandwitch |
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Scroll of Fresh Breath |
Fairy Shepherd |
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Smelly Blindfold |
Dr. Death |
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Swamp Foot |
Enlightened Bald Man |
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Useless Swamp |
Pete Moss |
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Vampire Teeth |
Nefertiti |
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Vengance |
Lady Scarab |
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