by Dilemma
Most of the cards in Card Wars Kingdom are self-explanatory. The Landscape Cards are not. The cards are modifiers that are played on your own creatures or on an opponent’s creatures and have both positive and negative effects.
BLUE PLAINS
Pro: Gives the creature’s hero 1 additional energy on the next turn.
Con: Removes 10% of the hero’s Floop meter at the beginning of the turn.
CORNFIELDS
Pro: Gives the creature an addition drag attack.
Con: Creature does not get a card when doing a drag attack.
NICELANDS
Pro: Heals the creature 10% at the beginning of each turn.
Con: Creature’s attacks may hit adjacent enemy creatures.
SANDYLANDS
Pro: Does 5% damage to each of the opponent’s creatures at the beginning of each turn.
Con: All attacks against creature are critical.
USELESS SWAMP
Pro: Opponent’s creatures get 5% poison and 1x Blind when attacking creature with Useless Swamp.
Con: Creature requires 1 additional energy to drag attack.